export default {
     // 路人甲
    "10": {
        "不给，打你啊！": async (characters_id) => {
            //加入战斗剧情
            G.FightUtils.create_monster_fight(characters_id, "4-21", "4-21");
        },
        "我拿钱买总行了吧……": async (characters_id) => {
            if(G.Characters.consume_number_field_value(characters_id,"银子",50000)){
                let characters = _CharactersData.get(characters_id);
                let plot = { "主线": 4, "编号": 3, "地图": 1146, "进度": 22, "附加": {"物品":"金击子"} };
                if (characters["队伍"] === 0) {
                    characters["剧情"] = plot;
                    G.Characters.add_item(characters_id, "金击子", 1);
                } else {
                    G.TeamUtils.sync_team_plot(characters["队伍"], plot);
                    G.TeamUtils.add_item(characters_id, "金击子", 1);
                }
                let first = ["赌徒", "路人甲", "行！出手阔绰，这个黄金是你的了！", []];
                ClientUtils.send_characters_client_dialogue(characters_id, first[0], first[1], first[2], first[3], [], characters["剧情"], [1091, 10, "路人甲"]);
            }
        },
    }
}